Time Thief Deck Breakdown

Cards Usage Statistic

Main Deck

Time Thief Adjuster
Time Thief Adjuster
Time Thief Adjuster
DARK 4
Time Thief Adjuster
  • ATK:

  • 1200

  • DEF:

  • 1800


If you Normal or Special Summon a "Time Thief" monster(s), except "Time Thief Adjuster" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Time Thief" card from your Deck to the GY, except "Time Thief Adjuster". You can only use 1 "Time Thief Adjuster" effect per turn, and only once that turn.

Time Thief Bezel Ship
Time Thief Bezel Ship
Time Thief Bezel Ship
DARK 4
Time Thief Bezel Ship
  • ATK:

  • 1000

  • DEF:

  • 2000


(Quick Effect): You can Tribute this card, then target 1 "Time Thief" Xyz Monster you control; attach 1 card from your opponent's GY to that monster as material. If this card is in the GY: You can detach 1 material from an Xyz Monster you control; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Bezel Ship" once per turn.

Time Thief Chronocorder
Time Thief Chronocorder
Time Thief Chronocorder
DARK 4
Time Thief Chronocorder
  • ATK:

  • 1000

  • DEF:

  • 1000


During your opponent's Battle Phase (Quick Effect): You can Tribute this card; the next battle damage you take from an opponent's monster's attack this turn is inflicted to your opponent instead. If a face-up Xyz Monster you control leaves the field by card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Chronocorder" once per turn.

Time Thief Regulator
Time Thief Regulator
Time Thief Regulator
DARK 4
Time Thief Regulator
  • ATK:

  • 600

  • DEF:

  • 200


If you control no other monsters: You can Tribute this card; Special Summon 2 "Time Thief" monsters with different names from your Deck in Defense Position, except "Time Thief Regulator". When an Xyz Monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Regulator" once per turn.

Time Thief Winder
Time Thief Winder
Time Thief Winder
DARK 4
Time Thief Winder
  • ATK:

  • 1800

  • DEF:

  • 1300


You can detach 1 material from an Xyz Monster you control; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Time Thief" card from your Deck to your hand, except "Time Thief Winder". You can only use each effect of "Time Thief Winder" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Infinite Impermanence
Infinite Impermanence
Infinite Impermanence
Trap Normal
Infinite Impermanence

    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

    Time Thief Power Reserve
    Time Thief Power Reserve
    Time Thief Power Reserve
    Trap Continuous
    Time Thief Power Reserve

      Special Summon this card as a Normal Monster (Psychic/DARK/Level 4/ATK 1900/DEF 2500) (this card is also still a Trap), then you can Special Summon 1 Machine "Time Thief" monster from your hand, Deck, or GY. If you control an Xyz Monster(s) that has both a Spell and a Trap as material: You can banish this card from your GY; banish 1 card on the field. You can only use each effect of "Time Thief Power Reserve" once per turn.

      Time Thief Retrograde
      Time Thief Retrograde
      Time Thief Retrograde
      Trap Counter
      Time Thief Retrograde

        When a Spell/Trap Card is activated while you control a "Time Thief" Xyz Monster: Negate the activation, and if you do, attach that card to a "Time Thief" Xyz Monster you control as material. You can only activate 1 "Time Thief Retrograde" per turn.

        Extra Deck

        Divine Arsenal AA-ZEUS - Sky Thunder
        Divine Arsenal AA-ZEUS - Sky Thunder
        Divine Arsenal AA-ZEUS - Sky Thunder
        LIGHT
        Divine Arsenal AA-ZEUS - Sky Thunder
        • ATK:

        • 3000

        • DEF:

        • 3000


        2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



        Tag(s):

        Eclipse Twins
        Eclipse Twins
        Eclipse Twins
        LIGHT
        Eclipse Twins
        • ATK:

        • 2500

        • DEF:

        • 1200


        2 Level 4 monsters For this card's Xyz Summon, you can treat Rank 4 monsters you control as Level 4 monsters for material. You can detach 1 material from this card; this card can make up to 2 attacks on monsters during each Battle Phase this turn. If this card is sent to the GY: You can target 2 other Rank 4 or lower Xyz Monsters in your GY; Special Summon 1 of them and attach the other to it as material. You can only use this effect of "Eclipse Twins" once per turn.

        Time Thief Perpetua
        Time Thief Perpetua
        Time Thief Perpetua
        DARK
        Time Thief Perpetua
        • ATK:

        • 1900

        • DEF:

        • 2500


        2 Level 4 monsters During the Standby Phase: You can detach 1 material from this card, then target 1 "Time Thief" monster in your GY, except "Time Thief Perpetua"; Special Summon that monster. (Quick Effect): You can target 1 other Xyz Monster you control; attach 1 "Time Thief" card from your Deck to it as material. You can only use each effect of "Time Thief Perpetua" once per turn.

        Time Thief Redoer
        Time Thief Redoer
        Time Thief Redoer
        DARK
        Time Thief Redoer
        • ATK:

        • 2400

        • DEF:

        • 2000


        2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.

        Tornado Dragon
        Tornado Dragon
        Tornado Dragon
        WIND
        Tornado Dragon
        • ATK:

        • 2100

        • DEF:

        • 2000


        2 Level 4 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.

        Main: 60 Extra: 15

        1 cardArmageddon Knight 1 cardArmageddon Knight
        Armageddon Knight
        DARK 4
        Armageddon Knight
        • ATK:

        • 1400

        • DEF:

        • 1200


        When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.


        3 cardAstraltopia 3 cardAstraltopia
        Astraltopia
        LIGHT 4
        Astraltopia
        • ATK:

        • 0

        • DEF:

        • 0


        If an Xyz Monster(s) is on the field: You can Special Summon this card from your hand. You can send 1 other card from your hand or field to the GY; add 1 "Xyz", "Onomat", "Zexal", or "Number" Spell/Trap, from your Deck to your hand. You can only use each effect of "Astraltopia" once per turn.


        1 cardD.D. Crow 1 cardD.D. Crow
        D.D. Crow
        DARK 1
        D.D. Crow
        • ATK:

        • 100

        • DEF:

        • 100


        (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


        3 cardDynatherium 3 cardDynatherium
        Dynatherium
        WIND 4
        Dynatherium
        • ATK:

        • 1600

        • DEF:

        • 600


        You can Special Summon this card (from your hand). You can only Special Summon "Dynatherium" once per turn this way. When Summoned this way: Your opponent can target 1 Level 4 monster in either player's Graveyard; they Special Summon that target to their side of the field.


        1 cardElectromagnetic Turtle 1 cardElectromagnetic Turtle
        Electromagnetic Turtle
        LIGHT 4
        Electromagnetic Turtle
        • ATK:

        • 0

        • DEF:

        • 1800


        During your opponent's Battle Phase (Quick Effect): You can banish this card from your GY; end the Battle Phase. You can only use this effect of "Electromagnetic Turtle" once per Duel.


        1 cardMaxx "C"
        1 cardMaxx "C"
        Maxx "C"
        EARTH 2
        Maxx "C"
        • ATK:

        • 500

        • DEF:

        • 200


        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


        3 cardRaider's Wing 3 cardRaider's Wing
        Raider's Wing
        DARK 4
        Raider's Wing
        • ATK:

        • 0

        • DEF:

        • 2000


        (This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) If this card is in your hand or GY: You can detach 1 material from your DARK Xyz Monster; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Raider's Wing" once per turn. An Xyz Monster whose original Attribute is DARK and has this card as material gains this effect. ● Your opponent cannot target this card with card effects.


        3 cardSummoner Monk 3 cardSummoner Monk
        Summoner Monk
        DARK 4
        Summoner Monk
        • ATK:

        • 800

        • DEF:

        • 1600


        While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


        3 cardTime Thief Adjuster 3 cardTime Thief Adjuster
        Time Thief Adjuster
        DARK 4
        Time Thief Adjuster
        • ATK:

        • 1200

        • DEF:

        • 1800


        If you Normal or Special Summon a "Time Thief" monster(s), except "Time Thief Adjuster" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Time Thief" card from your Deck to the GY, except "Time Thief Adjuster". You can only use 1 "Time Thief Adjuster" effect per turn, and only once that turn.


        3 cardTime Thief Bezel Ship 3 cardTime Thief Bezel Ship
        Time Thief Bezel Ship
        DARK 4
        Time Thief Bezel Ship
        • ATK:

        • 1000

        • DEF:

        • 2000


        (Quick Effect): You can Tribute this card, then target 1 "Time Thief" Xyz Monster you control; attach 1 card from your opponent's GY to that monster as material. If this card is in the GY: You can detach 1 material from an Xyz Monster you control; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Bezel Ship" once per turn.


        3 cardTime Thief Chronocorder 3 cardTime Thief Chronocorder
        Time Thief Chronocorder
        DARK 4
        Time Thief Chronocorder
        • ATK:

        • 1000

        • DEF:

        • 1000


        During your opponent's Battle Phase (Quick Effect): You can Tribute this card; the next battle damage you take from an opponent's monster's attack this turn is inflicted to your opponent instead. If a face-up Xyz Monster you control leaves the field by card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Chronocorder" once per turn.


        3 cardTime Thief Regulator 3 cardTime Thief Regulator
        Time Thief Regulator
        DARK 4
        Time Thief Regulator
        • ATK:

        • 600

        • DEF:

        • 200


        If you control no other monsters: You can Tribute this card; Special Summon 2 "Time Thief" monsters with different names from your Deck in Defense Position, except "Time Thief Regulator". When an Xyz Monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Regulator" once per turn.


        1 cardTime Thief Temporwhal 1 cardTime Thief Temporwhal
        Time Thief Temporwhal
        DARK 4
        Time Thief Temporwhal
        • ATK:

        • 800

        • DEF:

        • 1400


        You can Tribute this card, then target 1 monster your opponent controls; banish it until the End Phase. If this card is in your GY: You can target 1 "Time Thief" monster you control, except "Time Thief Temporwhal"; return that monster to the hand, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Temporwhal" once per turn.


        3 cardTime Thief Winder 3 cardTime Thief Winder
        Time Thief Winder
        DARK 4
        Time Thief Winder
        • ATK:

        • 1800

        • DEF:

        • 1300


        You can detach 1 material from an Xyz Monster you control; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Time Thief" card from your Deck to your hand, except "Time Thief Winder". You can only use each effect of "Time Thief Winder" once per turn.


        3 cardTin Goldfish 3 cardTin Goldfish
        Tin Goldfish
        WATER 4
        Tin Goldfish
        • ATK:

        • 800

        • DEF:

        • 2000


        When this card is Normal Summoned: You can Special Summon 1 Level 4 monster from your hand.


        3 cardVanquish Soul Pantera 3 cardVanquish Soul Pantera
        Vanquish Soul Pantera
        EARTH 4
        Vanquish Soul Pantera
        • ATK:

        • 1700

        • DEF:

        • 1900


        If you control no monsters in your Main Monster Zone: You can Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ● EARTH: This card cannot be destroyed by battle this turn. ● EARTH & FIRE: Destroy all Spells/Traps in this card's column. You can only use each effect of "Vanquish Soul Pantera" once per turn, and cannot activate more than 1 in the same Chain.


        1 cardAsh Blossom & Joyous Spring 1 cardAsh Blossom & Joyous Spring
        Ash Blossom & Joyous Spring
        FIRE 3
        Ash Blossom & Joyous Spring
        • ATK:

        • 0

        • DEF:

        • 1800


        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


        1 cardEffect Veiler 1 cardEffect Veiler
        Effect Veiler
        LIGHT 1
        Effect Veiler
        • ATK:

        • 0

        • DEF:

        • 0


        During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


        1 cardGhost Belle & Haunted Mansion 1 cardGhost Belle & Haunted Mansion
        Ghost Belle & Haunted Mansion
        EARTH 3
        Ghost Belle & Haunted Mansion
        • ATK:

        • 0

        • DEF:

        • 1800


        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


        1 cardForbidden Droplet 1 cardForbidden Droplet
        Forbidden Droplet
        Spell Quick
        Forbidden Droplet

          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




          Tag(s):

          1 cardHarpie's Feather Duster
          1 cardHarpie's Feather Duster
          Harpie's Feather Duster
          Spell Normal
          Harpie's Feather Duster

            Destroy all Spell and Trap Cards your opponent controls.




            Tag(s):

            1 cardLightning Storm 1 cardLightning Storm
            Lightning Storm
            Spell Normal
            Lightning Storm

              If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




              Tag(s):

              1 cardMonster Reborn
              1 cardMonster Reborn
              Monster Reborn
              Spell Normal
              Monster Reborn

                Target 1 monster in either GY; Special Summon it.




                Tag(s):

                1 cardMystical Space Typhoon
                1 cardMystical Space Typhoon
                Mystical Space Typhoon
                Spell Quick
                Mystical Space Typhoon

                  Target 1 Spell/Trap on the field; destroy that target.


                  1 cardNight Beam 1 cardNight Beam
                  Night Beam
                  Spell Normal
                  Night Beam

                    Target 1 Set Spell/Trap your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation.


                    1 cardPot of Avarice
                    1 cardPot of Avarice
                    Pot of Avarice
                    Spell Normal
                    Pot of Avarice

                      Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                      Tag(s):

                      1 cardRaigeki
                      1 cardRaigeki
                      Raigeki
                      Spell Normal
                      Raigeki

                        Destroy all monsters your opponent controls.




                        Tag(s):

                        1 cardTwin Twisters 1 cardTwin Twisters
                        Twin Twisters
                        Spell Quick
                        Twin Twisters

                          Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


                          1 cardUpstart Goblin
                          1 cardUpstart Goblin
                          Upstart Goblin
                          Spell Normal
                          Upstart Goblin

                            Draw 1 card, then your opponent gains 1000 LP.


                            3 cardThe Phantom Knights of Shade Brigandine 3 cardThe Phantom Knights of Shade Brigandine
                            The Phantom Knights of Shade Brigandine
                            Trap Normal
                            The Phantom Knights of Shade Brigandine

                              Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If you have no Traps in your GY, you can activate this card the turn it was Set. You can only activate 1 "The Phantom Knights of Shade Brigandine" per turn.


                              3 cardTime Thief Power Reserve 3 cardTime Thief Power Reserve
                              Time Thief Power Reserve
                              Trap Continuous
                              Time Thief Power Reserve

                                Special Summon this card as a Normal Monster (Psychic/DARK/Level 4/ATK 1900/DEF 2500) (this card is also still a Trap), then you can Special Summon 1 Machine "Time Thief" monster from your hand, Deck, or GY. If you control an Xyz Monster(s) that has both a Spell and a Trap as material: You can banish this card from your GY; banish 1 card on the field. You can only use each effect of "Time Thief Power Reserve" once per turn.


                                3 cardTime Thief Retrograde 3 cardTime Thief Retrograde
                                Time Thief Retrograde
                                Trap Counter
                                Time Thief Retrograde

                                  When a Spell/Trap Card is activated while you control a "Time Thief" Xyz Monster: Negate the activation, and if you do, attach that card to a "Time Thief" Xyz Monster you control as material. You can only activate 1 "Time Thief Retrograde" per turn.


                                  1 cardCairngorgon, Antiluminescent Knight 1 cardCairngorgon, Antiluminescent Knight
                                  Cairngorgon, Antiluminescent Knight
                                  DARK
                                  Cairngorgon, Antiluminescent Knight
                                  • ATK:

                                  • 2450

                                  • DEF:

                                  • 1950


                                  2 Level 4 monsters During either player's turn, when another card or effect is activated that targets exactly 1 card on the field (and no other cards): You can detach 1 Xyz Material from this card, then target another card on the field that would be an appropriate target for that card/effect; that card/effect now targets the new target.


                                  1 cardCastel, the Skyblaster Musketeer 1 cardCastel, the Skyblaster Musketeer
                                  Castel, the Skyblaster Musketeer
                                  WIND
                                  Castel, the Skyblaster Musketeer
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 1500


                                  2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.


                                  1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                  LIGHT
                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 3000


                                  2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                  Tag(s):

                                  1 cardEclipse Twins 1 cardEclipse Twins
                                  Eclipse Twins
                                  LIGHT
                                  Eclipse Twins
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 1200


                                  2 Level 4 monsters For this card's Xyz Summon, you can treat Rank 4 monsters you control as Level 4 monsters for material. You can detach 1 material from this card; this card can make up to 2 attacks on monsters during each Battle Phase this turn. If this card is sent to the GY: You can target 2 other Rank 4 or lower Xyz Monsters in your GY; Special Summon 1 of them and attach the other to it as material. You can only use this effect of "Eclipse Twins" once per turn.


                                  1 cardFull Armored Utopic Ray Lancer 1 cardFull Armored Utopic Ray Lancer
                                  Full Armored Utopic Ray Lancer
                                  WATER
                                  Full Armored Utopic Ray Lancer
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 600


                                  3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.


                                  1 cardNumber 60: Dugares the Timeless 1 cardNumber 60: Dugares the Timeless
                                  Number 60: Dugares the Timeless
                                  FIRE
                                  Number 60: Dugares the Timeless
                                  • ATK:

                                  • 1200

                                  • DEF:

                                  • 1200


                                  2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                                  1 cardNumber 66: Master Key Beetle 1 cardNumber 66: Master Key Beetle
                                  Number 66: Master Key Beetle
                                  DARK
                                  Number 66: Master Key Beetle
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 800


                                  2 Level 4 DARK monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 card you control, except this card; while this card is face-up on the field, that card(s) cannot be destroyed by card effects. If this face-up card on the field would be destroyed, you can send one of its targets to the Graveyard instead.


                                  1 cardPrimathmech Laplacian 1 cardPrimathmech Laplacian
                                  Primathmech Laplacian
                                  EARTH
                                  Primathmech Laplacian
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 0


                                  3 Level 4 monsters If a "Mathmech" card(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. If this card is Xyz Summoned: You can detach up to 3 materials from it, then choose that many effects (you cannot choose the same effect twice, and you resolve them in the listed order, skipping any that were not chosen); ● Send 1 random card from your opponent's hand to the GY. ● Send 1 monster your opponent controls to the GY. ● Send 1 Spell/Trap your opponent controls to the GY. You can only use this effect of "Primathmech Laplacian" once per turn.


                                  3 cardTime Thief Perpetua 3 cardTime Thief Perpetua
                                  Time Thief Perpetua
                                  DARK
                                  Time Thief Perpetua
                                  • ATK:

                                  • 1900

                                  • DEF:

                                  • 2500


                                  2 Level 4 monsters During the Standby Phase: You can detach 1 material from this card, then target 1 "Time Thief" monster in your GY, except "Time Thief Perpetua"; Special Summon that monster. (Quick Effect): You can target 1 other Xyz Monster you control; attach 1 "Time Thief" card from your Deck to it as material. You can only use each effect of "Time Thief Perpetua" once per turn.


                                  3 cardTime Thief Redoer 3 cardTime Thief Redoer
                                  Time Thief Redoer
                                  DARK
                                  Time Thief Redoer
                                  • ATK:

                                  • 2400

                                  • DEF:

                                  • 2000


                                  2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.


                                  1 cardTornado Dragon 1 cardTornado Dragon
                                  Tornado Dragon
                                  WIND
                                  Tornado Dragon
                                  • ATK:

                                  • 2100

                                  • DEF:

                                  • 2000


                                  2 Level 4 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.


                                  ocg
                                  Time Thief
                                  5







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